They will return here if you’ve deposited them in WellHouse, thrown them down a pit, had them stolen by Pirate, or gave them to the Troll, etc. The FEE FIE FOE FOO magic word written on the wall of Giant’s Room causes the Golden Eggs to teleport back to their nest in Giant’s Room. The “clam” in the Shell Room of Bedquilt is opened by clicking on it with the Trident (found in Magnificent Cavern beyond the iron door N of Giant’s Room). The bottom of the E pit in TwoPit room has oil that you can collect with an empty bottle. If you water it a third time, it will shrivel and die, and the game cannot be completed.Ĭlicking on the iron door with a bottle full of oil will loosen it up enough to be opened with the HAND cursor. When the plant is watered twice, using the HAND cursor on it will climb. The most convenient water sources are in WellHouse again (while depositing treasures), or at the Small Pit in the E side of the Dirty, Broken Passage of Bedquilt region. The bottle in the WellHouse building starts filled with water, and can be refilled by clicking on a water source with the empty bottle. The tiny muttering plant in the W pit of the TwoPit room requires being watered exactly twice. It causes the Golden Eggs to reappear in the nest in Giant’s Room. FEE FIE FOE FOO – Elaborated on a little further down the doc, but we acquire this by using the EYE cursor on the FEE FIE FOE FOO writing on the wall of Giant’s Room.Note: The emerald is left behind if we are carrying it when we use Plover. The teleports the player between the Plover Room and Y2 if used in either room. Plover – The player has a 50% chance of hearing this each time we enter the Plover Room in Orient.This teleports the player between Y2 and WellHouse building if used in either room. PLUGH – The player has a random chance of hearing this every time we enter the “Y2” room in Hall of the Mountain King.Causes the player to teleport between Debris Room and WellHouse building if used in either of those rooms. XYZZY – Acquiring by using the EYE cursor on the XYZZY rock in Debris Room of CobbleCrawl. They are used from the inventory in our game, but only work if you’re in the proper room: There are four magic words in this game, and each has a special purpose. Using the magic words (XYZZY, PLUGH, Plover, FEE FIE FOE FOO) When depositing the Ming Vase, be sure to drop the Velvet Pillow first or it will break. While standing in the WellHouse building, drop the treasure from inventory and it will automatically teleport to its home in the room. In order to bring the Gold Nugget back to WellHouse, you have to use PLUGH in Y2.ĭepositing treasures in WellHouse building You can’t (through intended means, anyways). Use the HAND cursor again to punch the dragon asleep (nothing dies in this game, he’s fine!). The narrator will remind you that only a fool would attempt to kill a dragon with your bare hands. When the dragon is standing in front of you, use the HAND cursor on it. If you do this and then allow the dragon in Secret Canyon to incinerate the bird, the game cannot be completed. There is a chance that the snake will allow you to pass. Note: The SW exit of Hall of the Mountain King (to Secret Canyon) is only blocked by the snake sometimes. The snake in the Hall of the Mountain King must be scared away by clicking on it with the caged bird or dropping the caged bird on the ground in front of it. Getting past the snake in Hall of Mtn King The crystal bridge will also vanish when the cave is closing. Clicking on the bridge with the Black Rod will cause it to vanish. You are able to recollect the Black Rod after the bird is captured.Ĭlicking on the fissure with the Black Rod from CobbleCrawl’s Debris Room will cause a crystal bridge to appear. If you are not carrying the Block Rod, clicking on the bird using the Wicker Cage (from the start of CobbleCrawl) will capture it. The bird will be scared if you are currently carrying the Black Rod from Debris Room in CobbleCrawl. While carrying a lit lantern, you will not die in dark rooms. The lantern (in the WellHouse building) can be turned on by clicking on it in the inventory and choosing to turn it on. If you walk in a dark room, you are very likely to die. The WellHouse grate is unlocked with the keys in WellHouse building. They are roughly sorted in order, but since this is a very open game after you get past the Hall of the Mountain King, that won’t be true for very long. This is a list of all of the potential snags that I can think of.
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